loot boxes – DS https://www.anglinarchive.com Daily Stormer Historical Archive Thu, 24 Oct 2019 00:00:00 +0000 en-US hourly 1 https://wordpress.org/?v=6.0.17 https://www.anglinarchive.com/wp-content/uploads/2026/09/cropped-favicon-32x32.png loot boxes – DS https://www.anglinarchive.com 32 32 Online Video Games That Let Children Buy Extras in “Loot Boxes” Should be Classified as Gambling, Says Watchdog https://www.anglinarchive.com/2019/10/24/online-video-games-that-let-children-buy-extras-in-loot-boxes-should-be-classified-as-gambling-says-watchdog/ Thu, 24 Oct 2019 00:00:00 +0000 Pomidor Quixote
Daily Stormer
October 24, 2019

Doom 3. No gambling. Just fun.

It is important to note that there’s a difference between games that were designed to be fun or to have an engaging story and games that were designed to be addictive. With the coming of mobile gaming, casual games turned into not-so-casual mini-casinos readily available in everyone’s pockets.

These games adopted gambling mechanics on purpose, and are designed from the ground up to push all of the right buttons in people’s heads to be addictive and to keep you “engaged.”

“Diamonds” and “coins” are often used as representations of real-world currency to mess with people’s heads.

What happens when children walk into one of these traps?

Daily Mail:

Online games that charge children money should be treated in the same way as full-blown gambling websites, a watchdog said yesterday.

The games can cost children hundreds of pounds, and in some cases those who pay large sums are gambling on what advantages they will get to help them win or get to a higher level, a report said.

It warned that ‘loot boxes’, in which players pay for unknown and randomised game tools, can lead to children losing control of spending and chasing losses in the same way as gambling addicts.

If games that charge children money should be treated like gambling websites, then what is there to discuss? They shouldn’t be allowed to target children and children shouldn’t be allowed to play these games, because they’re the same as gambling.

Or are we going to let children get into the world of gambling?

The report from Children’s Commissioner Anne Longfield said loot boxes in games such as FIFA should be classed as gambling under reforms of the Gambling Act.

It also called for spending restrictions in games which children can play.

Oh, okay, so children can become moderate gambling addicts.

Makes sense.

Miss Longfield said: ‘Playing games online can be rewarding and exciting and help children to develop strategic skills and friendships, but they are also open to exploitation by games companies, who play on their need to keep up with friends and to advance to further stages of a game by encouraging children to spend on loot boxes.

‘Children have told us they worry they are gambling when they buy loot boxes, and it is clear some children are spending hundreds of pounds chasing their losses. I want the Government to classify loot boxes in games like FIFA as a form of gambling. A maximum daily spend limit for children would also be reassuring for parents and children themselves.’

I guess they mean children spend their fathers’ money.

The concerns are okay and all but if these games are a form of gambling then what is up with this “children are allowed to do a little bit of gambling, but not too much, every day” approach?

These games are either using the same or similar gambling mechanics that casinos use (they are) or they’re not, and if they are, children shouldn’t be allowed near them.

The report said 93 per cent of children play video games, and praised the games not only as sources of enjoyment but as an aid to planning, teamwork and creative skills.

But it pointed to the problems generated by the system in which children are pressured to pay to get on in the game, or to keep up with friends.

…

The report added that some children feel addicted to games and cannot haul themselves away from their screens.

Simone Vibert, of the Children’s Commissioner’s Office, said: ‘For too long policy-makers have focused their attention on the social media giants.

‘This research shows that for many children, online gaming is just as important in their lives and poses a distinct set of benefits and risks.

‘It is striking to hear children say that what they sometimes participate in looks and feels like gambling and that they don’t always feel able to control the amount of time they spend online playing.’

Games should be games, not gambling devices. It is one thing to require a one-time purchase to access the game or a monthly subscription-type of payment to gain access to the game, but quite another to encourage random spending inside the game with no guarantee of obtaining anything in return.

These things are rewiring the brains of entire generations.

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A Major International Offensive Begins Against Jew Loot Boxes https://www.anglinarchive.com/2018/09/20/a-major-international-offensive-begins-against-jew-loot-boxes/ Thu, 20 Sep 2018 00:00:00 +0000 Adrian Sol
Daily Stormer
September 20, 2018

When will we know peace from this evil?

Loot boxes and other types of Jew gambling are a plague upon this world. Even beyond the gambling aspect, they cripple the gameplay balance of all the games that employ them, and lock away most of the content behind a paywall.

Yet, these horrible video game publishers insist that due to the “rising costs” of development, they have no choice but to create these new, shitty monetization methods, otherwise they’d go bankrupt.

Of course, this is complete bullshit.

Games don’t have to cost $200 million to make. Many great, highly popular games were made by just a few people in their spare time. Big publishers choose to spend millions on things like motion capture, Hollywood actors and custom technology.

If they really had problems making back their money, they could cut the development budgets dramatically and still produce games at close to the same quality.

For example, Dark Souls is one of the best games ever made, and yet managed to get by with a relatively small budget.

So make no mistake, Jew loot boxes are just a naked cash grab designed to exploit the human weakness towards addictive behaviors.

It’s about time they’re made illegal.

Ars Technica:

Thus far, the fight to regulate video game loot boxes has been a piecemeal effort moving forward in very different ways in different jurisdictions. Today, though, an international group of regulators from 15 European regulation bodies and Washington state in the US signed a declaration stating their increasing concern “with the risks being posed by the blurring of lines between gambling and other forms of digital entertainment such as video gaming.”

I guess the Eurocucks are useful for something after all.

The actual European socialists are putting an end to European-style socialist’s schemes?

Hey, I’ll take what I can get out of these people.

The declaration identifies four specific areas of concern:

Skin betting—Third-party sites that allow users to wager money or in-game items for a chance at earning better items. Valve has already faced pushback from Washington State regulators for Steam’s role in “facilitating” such skin-gambling schemes.

Loot boxes—In-game purchases that offer randomized rewards. Some loot boxes have already been ruled as illegal in the Netherlands and Belgium, and there have been some attempts to do the same from some US lawmakers.

Social casino gambling—Apps like Big Fish Casino in which users can optionally spend money on virtual gambling chips if they don’t feel like waiting for the in-game currency to replenish. A US District court ruled Big Fish Casino constituted illegal gambling earlier this year, and there are multiple active lawsuits surrounding other such games.

“The use of gambling themed content within video games available to children.”—In addition to the above, this would seemingly apply to games with poker or slot-machine-style minigames (or, uh, Casino Kid for the NES).

So basically, all of the dirty tricks that the AAA publishers have cooked up over the years are being targeted for a hypothetical future ban.

Maybe once all this crap is outlawed, we can start to get good games published again?

“Unlock the ability to jump by buying loot boxes until you get the jump card!” No thanks.

The declaration says that the types of games and services listed above have “similar characteristics to those that led our respective legal frameworks and authorities to provide for the regulation of online gambling.” But the signatories don’t commit to any specific actions against such games for now, beyond “working together to thoroughly analyze the characteristics of video games and social gaming.” The declaration also notes that there are different frameworks for gambling regulation in different countries.

So they ain’t doin’ nuffin’. For now.

At least, things are heading in the right direction, and the heat is being turned up on these horrible companies. I mean, Belgium recently banned loot boxes, yet EA is ignoring the law completely and continuing business as usual, setting themselves up for a lawsuit.

Basically, they’re making so much money with this gambling crap that they don’t care if they have to pay a few million dollars in fines or if they’re forced to stop operating in a few countries.

It’s just like pharmaceutical companies who continue releasing pills that kill people. It’s more profitable to sell them and then pay a fraction of their profits in fines, than to keep their business clean.

We just need a law that dictates the death penalty for loot-boxes related offenses and things will be solved right up. That’s the only way we’ll get decent vidya being produced again.

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Chutzpah: EA Claims Their Jew “Loot Boxes” Aren’t Actually Gambling https://www.anglinarchive.com/2018/05/09/chutzpah-ea-claims-their-jew-loot-boxes-arent-actually-gambling/ Wed, 09 May 2018 00:00:00 +0000 Adrian Sol
Daily Stormer
May 9, 2018

Use real money for a chance to get worthless cosmetics in a video game? All Packaged in a psychologically manipulative way in order to target children? Sounds legit.

Unlike a lot of people, I wouldn’t say that loot boxes “ruined” gaming. Because games started sucking way before those became commonplace.

No.

What happened is that these vidya studios wanted to keep making shitty SJW games, but still wanted to make boatloads of money. So they packaged their garbage-tier games with manipulative gambling mechanics using real money in order to make a fortune.

Of course, they could always make games free of poz that appeal to White males. Those are still highly profitable, even without multiplayer subscriptions or loot box bullshit.

Case in point.

However, like the rest of the entertainment industry, these AAA publishers are now fully committed to force-feeding trannies down the goyim’s throat. So that’s not going to happen very much anymore.

Dual Shockers :

During Electronic Arts’ financial conference call for the fourth quarter of fiscal year 2018, Chief Executive Officer Andrew Wilson responded to a question concerning the fact that a few regulatory bodies in Europe classified loot boxes in some games, including FIFA 18, as gambling.

Wilson mentioned that the publisher is working with all of the industry associations globally and with regulators in various jurisdictions and territories. They have already been working with many of them for some time, and have “evaluated and established that programs like FIFA Ultimate Team are not gambling.” He also confirmed that EA does not believe that FIFA Ultimate Team or loot boxes, in general, are gambling.

Wow, if the casino publishers think it’s not gambling, then they must be telling the truth, right?

After all, outside of the literal billions of dollars they’re making out of loot boxes, what possible motive could they have to lie?

Games are already profitable without DLC and loot boxes. It’s just free money off the top.

The reasoning behind that is that players always receive a specific number of items in each pack, and secondly, EA does not provide or authorize any way to cash out those items for real-world money. There is no economic value assigned to them. They also actively seek to eliminate any kind of trading in illegal environments, working with regulators to achieve that.

This is just Jew goobledeegook. Gambling is a psychological state of mind. You can have gambling even with no money involved – like farming for rare loot in an MMO. It uses the same mental mechanism.

But these people are charging real money to gamble on virtual items. And while they might “crack down” on online sale of those items, it still happens all the time.

This is all very well understood by these people. And they’re counting on gambling addicts making them rich.

It’s the same deal with “freemium” cellphone games – a game that is worth $7-9 is gotten for free by the majority, while a minority pays hundreds or thousands of dollars playing it because of the addiction element.

As a result, the publisher is “continuing to push forward and always thinking about players” and how to deliver the features “in a transparent, fun, fair, and balanced way.” They will continue to work with regulators around the world on this.

Oh, I’m sure EA will continue to “push forward.” They’ll push further, and deeper and harder. I agree it’s all very “transparent.” Not sure about the rest though.

These kikes are begging to be regulated by the Feds, just like the rest of the tech industry.

This is why we can’t have nice things.

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Germany Joins Sweden in Jew Box Regulation https://www.anglinarchive.com/2018/02/12/germany-joins-sweden-in-jew-box-regulation/ Mon, 12 Feb 2018 00:00:00 +0000 Joe Jones
Daily Stormer
February 12, 2018

Germany has decided to join Sweden in their efforts to shut down the gambling racket that targets young people.

Maybe when these Jew boxes are made illegal video games will get better since they aren’t going to be as easy to design purely to make extra shekels. Maybe that wont happen or doesn’t matter.

Either way, the less money kikes are getting at the expense of our people is a good thing and that should be enough to excite you regardless of what you think about vidya.

Pretty soon we will be able to get take some of these ill-gotten gains from the companies that have been practicing it.

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Jew Lootboxes in Video Games Exposed as Gambling Scam! Could be Banned Almost Everywhere! https://www.anglinarchive.com/2017/11/25/jew-lootboxes-in-video-games-exposed-as-gambling-scam-could-be-banned-almost-everywhere/ Sat, 25 Nov 2017 00:00:00 +0000 Adrian Sol
Daily Stormer
November 24, 2017

Lootboxes: the vidya Jew.

For the past few years, video game companies have been scheming to find new ways to make money. This all started, for the most part, in the mobile market, where games are usually given away for free or sold at a very low price. In order to fund the development costs, these developers would get the players to buy crap in-game in order to make it more enjoyable, or to remove annoyances that were put in the game specifically for this purpose.

But then, the big publishers started to put in this crap in their big AAA titles which they already charged people 60$ for – even as they were already making plenty of profit.

Worst of all, all these “micro transaction” systems are scientifically designed to use the human mind’s addiction pathways in order to get people to spend as much money as possible on useless in-game crap. So they’re now giving out “random” rewards in exchange for real money, turning the whole thing into a ridiculous gambling scheme targeted at children and compulsive people.

Sick.

While gamers have been complaining about this for a while, only with the release of EA’s “Star Wars: Battleground 2” has the world started to take notice.

The Guardian:

Australian gambling regulators are considering whether pay-to-win “loot boxes” in video games constitute gambling and may be in breach of state laws.

The recent release of Star Wars Battlefront 2, one of the year’s gaming blockbusters, has renewed a global debate about the convergence of gambling mechanisms and video games.

Authorities in Belgium and a legislator in the United States have both expressed concern about Battlefront 2’s reliance on loot boxes, a randomised system of reward that can help a player progress through the game.

The game’s progression system relies significantly on the boxes, which can be purchased using real money to give the player equipment and “star cards” with varying levels of effectiveness for their character.

A character may, for example, get lucky and unlock an ability to cause significantly more damage. Or a player might pay and unlock relatively weak upgrades that do little to advance their character.

The Belgian gaming commission has launched an investigation into loot boxes and in-game purchases.

In the United States, a Hawaiian legislator, Chris Lee, criticised the game, describing it as a “Star Wars-themed online casino designed to lure kids into spending money”.

The backlash prompted the game’s publisher, Electronic Arts, to remove in-game purchases from Battlefront 2 on the eve of its full release.

The concerns about loot boxes in video games are not new.

But Battlefront 2’s release has provoked heated discussion within the gaming community, and appears to have been the last straw for gamers angry at developers’ increasing use of in-game purchases to milk money from users.

This week, email correspondence between an Australian university student and a strategic analyst with the Victorian commission for gambling and liquor regulation (VCGLR) was posted on Reddit.

The analyst confirmed the use of loot boxes was being considered at a federal and state level, and said the use of loot boxes would constitute “gambling” under Victorian law.

When even politicians find your behavior slimy, you know you’re the scum of the earth. It’s like when a homo calls you a degenerate – definitely time to pause and reflect.

With talks underway in Europe, America and Australia to regulate this gambling nonsense, it’s likely lootboxes and other forms of crass exploitation will be banned within a few years.

It’s too bad about Star Wars Battlefront, though. The original games were actually pretty good.

Only 90s kids will understand this meme.

Our games are getting Jewed by crass commercialism, which is forcing us into more robust entertainment avenues – like Alt-Right memes.

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