cyberpunk 2077 – DS https://www.anglinarchive.com Daily Stormer Historical Archive Mon, 02 May 2022 00:00:00 +0000 en-US hourly 1 https://wordpress.org/?v=6.0.17 https://www.anglinarchive.com/wp-content/uploads/2026/09/cropped-favicon-32x32.png cyberpunk 2077 – DS https://www.anglinarchive.com 32 32 CD Projekt Considering Unfettered Unscheduled Leave for All Persons with Bleeding Holes https://www.anglinarchive.com/2022/05/02/cd-projekt-considering-unfettered-unscheduled-leave-for-all-persons-with-bleeding-holes/ Mon, 02 May 2022 00:00:00 +0000

This is the sort of thing I was talking about in the Bill Murray article yesterday.

Women are going to start making all of these outrageous demands on their workplaces, claiming they need all these special privileges.

But if they can just say “I am bleeding out of my goo hole” and then leave indefinitely, what more do they really need?

I will say: just getting them out of the office entirely would obviously be the best thing for men. Women in the workplace literally reduce productivity. No matter how much women do collectively, their collective harm to productivity in a male space negates it.

This will be a big benefit to men to be able to get women out of the office so they can work, and so it’s possible the next game will be much better than Cyberpunk 2077.

I’m 100% sure this is just a plot by a company that was forced to hire women at a job women hate and cannot do to get women out of the workplace so they can get things done.

No other company does this, and this is such a bro gamer move.

PC Gamer:

In a huge step for equality in the workplace (both within the games industry and beyond), GOG recently announced that it’s started offering menstrual leave to its employees. This means that “whenever period pains occur,” affected employees can take as much time as needed off work to recover.

The menstrual leave days will be fully paid, with GOG estimating that it will result in affected employees taking an additional day off per quarter.

Per quarter?

More like per week – at least. All women will just take a ten day period off.

Aside from just getting these worthless nagging whores out of an adult workplace, it is also just a generally good idea to isolate the witches while they’re bleeding from their holes. Moslems have done this since forever. It says in the Koran that you’re supposed to keep a separate house to exile the women to while they’re menstruating. It’s common sense.

GOG is a subsidiary of Polish game developer and publisher CD Projekt, of The Witcher and Cyberpunk 2077 fame/infamy. Following GOG’s announcement, I reached out to CD Projekt PR Director Radek Grabowski to ask whether the menstrual leave initiative might also extend to the parent company, which totals around 1124 employees. He replied, “GOG is spearheading this initiative, and we’re looking into it further for the whole CD Projekt.”

So all going well, we could see the progressive policy become standardised in one of the most famous games companies in the world, leading by example for others to do the same. As things stand, menstrual leave is almost unheard of in both videogame and other companies, and the only countries that currently have any form of national menstrual leave are Indonesia, Japan, South Korea, Taiwan and Zambia.

The initiative to get menstrual leave implemented was spearheaded by GOG culture and communication manager Gabriela Siemienkowicz, who told Axios that the new policy “fosters inclusiveness by accepting that there are biological differences in the workplace… by giving such additional days off, we acknowledge these symptoms are real.”

Biological differences…? 

But I thought…

Never mind.

Forget it.

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Famed Game Developer Daniel Vávra Falsely Claims That Cyberpunk 2077 Isn’t Garbage https://www.anglinarchive.com/2021/01/01/famed-game-developer-daniel-vavra-falsely-claims-that-cyberpunk-2077-isnt-garbage/ Fri, 01 Jan 2021 13:40:37 +0000

Daniel Vávra is a Czech video game maker, famous for heading up the writing teams of Mafia and Mafia II, as well as Kingdom Come: Deliverance (for anyone who doesn’t know, these are considered some of the better written video games; he was only 27 when Mafia was released, so it was quite an accomplishment).

For whichever reason, he is currently out there shilling Cyberpunk 2077.

He even claimed, absurdly, that the game is better than Red Dead Redemption 2.

And – wait for it – better than Grand Theft Auto V!

There are really only three reasons he would be saying this stuff:

  • He wants to be edgy and transgressive, going against the general consensus that Cyberpunk is garbage
  • He’s literally being paid to shill, or
  • He was drunk and just trolling people (note the number of typos in those tweets)

The basic fact of reality is that even totally aside from the technical problems, Cyberpunk is just not a good game. I have a very good gaming computer (bought for me by readers), and my bugs were very minimal, and I found the game to be utterly draining. It is terribly written, and the gameplay is tedious and bad.

Thankfully, these people are getting their comeuppance, in many different ways.

A recent post on Niche Gamer explained that CDPR is literally telling people to finish the game as fast as possible in order to avoid corrupting their save files, then went on to list some of the many problems that the company is experiencing in the wake of this horrible game’s launch:

As previously reported, the game’s numerous delays and leaked footage were not the end of the woes for CD Projekt Red. One reviewer suffered a major epileptic seizure, and accused the developer on basing the Braindance headset off a medical device designed to intentionally induce seizures.

Despite high praise from initial reviews, the Metacritic user score was far less. Currently the Metascore for the PC version of the game is 86, with a user score of 7.1 (out of 10). Meanwhile, the game’s PlayStation 4 and Xbox One user scores are 3.3 and 4.5 respectively (with Metascores of 55 and 54 respectively).

It should be noted that those who have not played the game may also be submitting user reviews, as Metacritic does not verify if a user has completed or played a game. In February for example a user of Reset Era orchestrated the review bombing of AI: The Somnium Files.

Metacritic placed a 36 hour grace period on user reviews for video games in July of this year. Metacritic would later insist this decision was not motivated by reactions to any particular game. That year also say low user review scores for Warcraft III: Reforged, and The Last of Us Part II.

Users complained of Cyberpunk 2077‘s numerous glitches and bugs, along with poor optimization and the console version having inferior graphics. Even critic reviews that praised the game also discussed those issues. Since then a hotfix has been released, but CD Projekt Red stock value dropped by 29% in a week.

CD Projekt Red apologized for not showing Cyberpunk 2077 running on last-gen consoles (though they did show the game running on PlayStation 4 Pro), and for the unstable launch of the game. As such they offered full refunds. However, one investor has begun a class action lawsuit.

A Q&A investor call reportedly had CD Projekt Red denying they had any special agreements for refunds for Cyberpunk 2077 on consoles, and that they were working on the PlayStation 4 and Xbox One versions of the game “until the very last minute.”

I hope the company collapses.

Frankly, they should be taken to The Hague and tried for crimes against humanity.

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Cyberpunk Developers Being Sued for Defrauding Investor https://www.anglinarchive.com/2020/12/24/cyberpunk-developers-being-sued-for-defrauding-investor/ Thu, 24 Dec 2020 23:10:20 +0000

Previously: Cyberpunk 2077 is Garbage

A few days before Cyberpunk 2077 came out, when rumors were swirling that the game was actually garbage, I said that although I was looking forward to playing the game, I would be more satisfied by a total failure.

My reasoning here was primarily that watching the failure of such a large game, a game that had embedded its marketing strategy so deeply within the fabric of the internet, would be funny on the level of the final season of Game of Thrones. “Western culture fails to deliver, once again” is an overwhelmingly positive meme, and iconic cultural institutions failing empowers this meme.

Cyberpunk 2077 was a cultural institution before it was released. It was the mythical game to beat all games. This failure is the equivalent of waiting millenia for a prophesied hero, and when the hero finally shows up and the village throws a party for him, he checks in the local village inn, then gets sloppy drunk, kills a hooker and then falls down the stairs and breaks his neck and dies.

In that analogy, the people of the town would realize that there was no great hero coming, and the real heroes were the menfolk of the town itself, who had been holding the town together for centuries, keeping the women and children safe, as they waited for the hero they didn’t really need. Just so, the gaming community has been forced to realize that our heroes were all already here – they are the small devs and publishers that put together solid, fun games, consistently. Larian, Obsidian, inXile, Ludeon, Deep Silver, Supergiant, ConcernedApe, Telltale (RIP), TinyBuild, and also a bunch of Eastern Europeans. Furthermore, the Japs.

It wasn’t just the public that was defrauded by the Polish crime syndicate known as CD Projekt Red – it was also some people who lost more than $60 to the scam.

Bloomberg:

CD Projekt SA, the Polish video-game publisher of Cyberpunk 2077, was sued by an investor who claims the company misled him about the potential of the error-plagued game whose botched release this month caused shares to dive.

Andrew Trampe sued Thursday in federal court in Los Angeles and seeks to represent other investors who bought the company’s securities.

CD Projekt failed to disclose that Cyberpunk 2077 was “virtually unplayable on the current-generation Xbox or Playstation systems due to an enormous number of bugs,” according to the complaint. As a result, Sony Corp. removed Cyberpunk 2077 from the Playstation store, and Sony, Microsoft Corp. and the company were forced to offer full refunds for the game, according to the complaint.

The company’s American depositary receipts fell 25% in the three days after Cyberpunk 2077 was released on Dec. 10. They fell another 16% after Sony removed the game from its Playstation store on Dec. 18.

It’s very confusing what they even thought, releasing a game that is literally unplayable on most consoles. It actually becomes frustrating to try to figure out what they thought, because it just doesn’t make any sense. Sure, they can trick a certain number of people into preordering it, but is that worth sacrificing all of their brand loyalty? It’s possible that the new people who have been brought onto the company over the last few years just don’t even care, or liked the idea of destroying the company – in fact, that might be the single simplest explanation for this.

This has officially become the worst disaster in gaming history. We are not likely to see another game of this size released, ever.

The funniest thing about this total failure of a game is that it was the result of moves at CDPR to include “diversity” on their team. Signing on to this program, you see, means more than simply including a bunch of liberal messaging in the games. There was a lot of leftist messaging in the game, but whatever rage that would normally cause was buried by the overwhelmingly poor quality of the game generally.

In that sense, this is a massive victory for #Gamergate. The SJWs took over the industry – then they completely destroyed it, creating the biggest disaster in gaming history, and we’re sitting over here laughing playing Graveyard Keeper with our fun music, patriarchal white male characters, and talking donkey.

From this point on, we won’t even need a boycott campaign to stop people from feeding the beast that is the AAA gaming industry. It has collapsed under its own weight, and is now producing games that no one wants to play.

The exodus from AAA gaming continues, and this brings money and creativity into the smaller studios. Kids growing up today don’t have a dream of going to work for Blizzard, instead they want to start their own dev studios. The future is looking very good for gaming. That’s a good thing, as everything else looks horrible. At least when we’re hiding out in the hills from the New World Order 666 Beast Vaccine Antichrist, we’ll have something fun to play.

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Tennessee: Nurse Passes Out Live on Air After Taking Coronavirus Vaccine https://www.anglinarchive.com/2020/12/18/tennessee-nurse-passes-out-live-on-air-after-taking-coronavirus-vaccine/ Fri, 18 Dec 2020 00:00:00 +0000
Hype, Promises and Lies: A Tale of Two Products

The government’s rollout of the coronavirus vaccine is very similar to CD Projekt Red’s release of Cyberpunk 2077.

In both situations, an organization has a low quality product which has been hyped up as awesome. In both cases, they know the ultra-hyped product is broken, and they know that upon release, the consumer will find out it is broken. The only thing that they can do is attempt to mitigate the fallout when the product reaches the end user. In order to do this, they have pre-planned damage control programs, which are based on lies and post-release marketing.

Both the government and CDPR primarily have relied on claiming that they are going to deal with the problems their product has. The government has claimed that they are doing research into the side effects the vaccine is causing, and they are also planning to release a second vaccine from a different company. CDPR said that they were rushing out patches to make their broken game playable in the very near future.

Both the government and CDPR have loyal support bases that will back up their lies and attack unsatisfied consumers. The government has the advantage over CDPR in that the former has nigh total control of the media, whilst the latter only has limited influence on the media. However, CDPR has more good faith built up than the government.

Ultimately, the government cannot completely silence all information about the defects in their product. We recently saw that someone in Alaska broke protocol and reported two hospitalizations caused by negative reactions to the vaccine. Now, there’s a viral video out of a woman passing out from taking the vaccine.

The woman, Tiffany Dover, is a Chattanooga, Tennessee nurse who was being interviewed for a local news station on Thursday shortly after taking the government’s Pfizer-BioNTech’s COVID-19 vaccine.

Before passing out, she appeared confused.

“I’m sorry, I’m feeling really dizzy,” she said. “I’m sorry.”

She then fell down, and doctors were able to catch her before she hit her head.

Dover has come out and claimed that she has a condition which causes her to faint. However, it seems to me that this is likely a lie on her part, as she is herself a member of the medical establishment, and thus almost certainly involved in the unhinged pro-vaccine groupthink. It probably isn’t true, as she claimed that she faints when she feels pain (this is a condition known as “being a woman”), and there was no obvious pain trigger in the video. However, whether she really has a condition or not, this viral video footage of someone passing out after receiving the vaccine is going to make a lot of people think twice.

Despite all of the best efforts of the media and the government to silence any and all discussion of the vaccine, the general public is at least vaguely aware of the fact that there are a lot of people who are concerned about the rushed release of this totally experimental new form of gene therapy. When people see someone fainting as a result of the vaccine, they automatically think: “there is a group of people who say this vaccine isn’t safe – maybe they’re right?”

One fainting video hurts the government’s brand more than a hundred negative reviews or a thousand screenshots of texture popping can hurt CDRP. With Cyberpunk, the hype is so large that people are going to be willing to spend the $60 just to find out what is going on with the game. Few will subject themselves to a vaccine that they think is not safe. So the government is required to explain that the product is safe, whilst CDPR is only required to make the case that you’ll have some fun with the game.

The fundamental difference between a vaccine and a video game is the price. If you buy a big open world video game that sucks, you might end up only spending ten hours with it instead of the hundred hours you thought you were going to get based on the hype. But if you take a vaccine that’s unsafe, you could end up paying the price for that for the rest of your life, experiencing permanent health problems.

Ultimately, both the vaccine and the game are going to sell well, because marketing works. A massive marketing program can result in any product selling. A proper marketing campaign could sell pieces of dog shit from someone’s yard to a certain segment of the population.

There will likely be a lot of overlap between the people who buy Cyberpunk 2077 and the people who agree to take the vaccine, given that susceptibility to marketing is a psychological trait which applies to all areas of life.

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Sony Issues Special Emergency Refund Program for Cyberpunk Victims! https://www.anglinarchive.com/2020/12/18/sony-issues-special-emergency-refund-program-for-cyberpunk-victims/ Fri, 18 Dec 2020 00:00:00 +0000

SIE strives to ensure a high level of customer satisfaction, and we will begin to offer a full refund for all gamers who have purchased Cyberpunk 2077 via PlayStation Store and want a refund. Please visit the following link to initiate the refund: https://t.co/DEZlC0LmUG.

— Ask PlayStation (@AskPlayStation) December 18, 2020

I’m not gonna lie, I’d hoped Cyberpunk 2077 would be a fun game.

But then I started realizing that the joy I would receive from the most hyped up game in history failing miserably was greater than any joy I could ever get from any video game.

After I spent a few minutes playing the game, it was clear to me that I hated it, but it wasn’t clear that the rest of the world would. Well, it turns out most of the world won’t ever get to form an opinion on the game, because unless you have a top of the line PC, the game doesn’t work.

It is so funny that this has turned into an utter disaster.

The Verge:

Sony is pulling Cyberpunk 2077 from the PlayStation Store and offering full refunds for anyone who bought the game from the digital storefront, the company said on Thursday. If you want to start the refund process now, Sony says to visit this site and sign into your PlayStation account to submit a request.

However, later on Thursday evening, Sony said it is “aware some users are experiencing issues” accessing the refund form. If you’re seeing issues, you may want to try again later.

Cyberpunk 2077 has already been removed from the PlayStation Store for a few Verge staffers on their PS5s, and the game doesn’t come up in a search for “Cyberpunk 2077” on the web version of the store. Following older, online listing links to the game will show its store page, but with the option to wish list it only.

…

Sony’s move comes just days after Cyberpunk 2077 developer CD Projekt Red said people unsatisfied with their purchase on the PS4 or Xbox One should request a refund. Yet due to Sony’s stringent refund policy, many who bought digital versions of the game from the PlayStation Store were unable to get refunds. (Players who bought the Xbox One version of the game have reported better luck with Microsoft’s more generous refund policy.)

I wrote a full review of the game, after playing it for 5 hours on my very nice PC (bought for me by Daily Stormer readers earlier this year). I experienced some bugs, including texture popping, NPCs talking without lip movement, NPCs randomly t-posing, and so on. But I didn’t really figure they were any worse than any big launch day of a game that didn’t go through early access. It also turned out that the gameplay was completely broken, but I didn’t really understand that when I was playing it (I just thought I sucked at FPS).

But yeah, on console, it is apparently completely unplayable. I guess building a game like this for PC and then trying to port it to console and releasing it on the same day is a sloppy idea.

Presumably, they are going to try to fix it, but it seems to me that if they thought they were able to fix it, they would have just delayed it again. Probably, it is just impossible to make the game run on anything other than top of the line PC hardware, and they probably just said “okay well, we don’t have any choice, let’s just release it and hope for the best.”

The best – whatever that would have looked like – definitely has not happened. Reportedly, Cyberpunk will lose one billion dollars.

Best of all, this entire debacle is due to the replacement of the all white, all male original CDPR team with a mixed sex, mixed race crud posse, which included many anal enthusiasts. These analists were hired not because they were good at video game development, but because they enjoy ramming their penises into other men’s anuses, as well as into the anuses of young boys. (They use the anal passage and feces to masturbate their penises, and then ejaculate into the other man’s bowels.)

CDPR was getting hit with all kinds of accusations of homophobia, sexism, racism, etc. They are Polish. And they just didn’t know what to do. They freaked out, and they succumbed to the whims of the harassers. And we are now all seeing the results of that incredible cowardice.

Cyberpunk is the final video game. Never again will a game of this size ever get this much hype, never again will a game be ten years in development. The video game industry couldn’t rid itself of the politically correct virus, which demands that they replace their staff with women and homos, so this virus killed video games.

I am here of course talking explicitly about the traditional industry of video games, which primarily relied on big studios to put up big budgets to create games, and pay for large marketing campaigns. But that dynamic has changed, drastically. Now, it is totally possible for small studios, with limited budgets, to put out big, good games. Basically, a good new game is now released every single day on Steam. Several games that I would list among my favorite games ever were released this year.

It’s been announced that Disco Elysium will be updated next year to include full voice acting. I think I’m going to record a full let’s play. I have wanted to do that, but decided I couldn’t possibly read all of that text aloud. So, that’s something fun to look forward to in the spring.

In the more immediate future, I’ve heard that Leo Fong has surrendered to crowd pressure, and is going to play Cyberpunk for several more hours this weekend – some kind of “critic’s stream.” It’s not clear if that’s going to be on Saturday or Sunday, but I’ll let you know as soon as I get word.

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Cyberpunk 2077 is Garbage https://www.anglinarchive.com/2020/12/12/cyberpunk-2077-is-garbage/ Sat, 12 Dec 2020 00:00:00 +0000

I played Cyberpunk 2077 for six hours, and I do not plan to pick it up again, ever.

It turns out that the fear of a political agenda was misplaced, and the real fear should have been that the game would just be absolute garbage from top to bottom, which is what it is.

My first shock was just how unskilled I am at FPS games. I haven’t played one since Fallout: New Vegas, but I have played a realtime shooter in the form of Red Dead Redemption 2, and am relatively competent. It turns out I am not competent at the FPS mechanics of Cyberpunk, and playing it, I felt like an Asian attempting to drive a car. So everything I write about the game should be understood in that light. That is to say: the gameplay is probably good for people who enjoy FPS games, and that might be a big factor for people who are into this kind of game.

The Story is a Bloated Fiasco

I am an RPG player, and was interested in this game because it was advertised as an RPG. It is not an RPG. It is an exposition heavy open-world shooter game with vague “RPG elements.”

I would have felt comfortable bungling my way through the shooting scenes if I felt the story was worthwhile, but it simply is not worthwhile. The dialogue is almost like a satire of cliched 1990s action film dialogue, and the plot is overly ambitious, convoluted garbage, laced with hazy Antifa political messaging. The awkward, stilted dialogue actually works well with the barrage of bankrupt tropes that are strewn together to form this boring, confusing story. (Two tropes do not make a unique plot element, they make a double trope.) I would have loved to be surprised by a rogue AI conspiracy, frankly, and instead I got… evil corporations.

If you’d been sitting and watching this story as a film in the theater, you would get up and walk out, because it is simply not engaging on any level at all (other than visually, I guess, and there are issues with that I will touch on later).

“It’s the fucking corporations, man! Fucking shit! The corporations have the fucking technology man, and they’re doing the fucking money deal! He fucked us, man, he’s working for the fucking corporations again! They’ve got the fucking technology, man, the fucking corporations! We’re gonna have to fucking jack in, man! Fuck! Jack in to the fucking corporations, man! The fucking tech! They got the fucking tech and we’ve gotta fucking jack in!” 

I didn’t get deep into the game, but the prologue was enough to give me a very clear view of where they’re going with it. This is intended to be a hugely complex political drama. Based on what I’ve already seen, I can only imagine how bad it gets. It was obvious from the get go that the writers of this game don’t expect the average player to actually even follow the plot, and that is shameful. If you don’t care enough about your story to care if your audience understands it, then you shouldn’t be telling that story.

I always like to think of how I would fix something that I hate. If I’d been given this game and told to fix it, I would have massively scaled down the scope of the plot, making it a crime drama with western elements, allowing the setting to be the setting rather than having the setting moonlight as the core plot. I would have made Keanu the player character, on a mission to settle some personal score, rather than to fight the corporations. Storytelling on this massive scope is virtually always going to end up devolving into convoluted tropes, because very few writers have the ability to make these large story elements personal in a way that makes them meaningful to the reader/viewer/player. A large scale political drama ends up with narrative bloat that has to be bandaged together with deus ex machina papered over with melodrama (see: Game of Thrones final season).

A scaled down main plot would then have been beefed out with side quests and choice-based character development. As it stands now, it’s obvious to me that the RPG character development is going to be drastically limited by a commitment to a large cinematic plot.

Tedious, Mediocre and Ugly

The prologue was probably supposed to take 2 and a half hours. It took me about twice as long as it should have because of the difficulty I have with shooters and the fact that I couldn’t resist the urge to randomly open fire on all of the lesbians and black people in the game, which resulted in me continually having to restart from checkpoints. It felt like pulling teeth.

That is the other thing: this game is nothing but black people and lesbians. You don’t even see a white male, hardly ever. There are Japanese thrown in, inexplicably. Virtually everyone is ugly.

I should note that the satisfaction of shooting some lesbian is minimal, because for whatever reason, bullets rarely result in bullet holes, and instead, headshots more often than not result in “short circuit” electricity animations. You will not find in this game the satisfaction you get in RDR2 when you hold your revolver under some bitch’s chin and blow her brains out. I would say that “unsatisfying” describes virtually every aspect of Cyberpunk 2077.

The graphics themselves are pretty enough. This is the first AAA game I have played since RDR2, and I think that the graphics are improved from that game, though only slightly. The open world of Cyberpunk is surely impressive, and you really do feel like you’re living in this future world, as you run around on the dolled up and burned out streets, looking at the ugly cybernetically enhanced multicultural population and massive, ugly skyscrapers.

The question becomes: why would you want to be in this world? What you see in this game is the nightmare future that we in the right-wing are warning about. Why would someone want to spend their personal relaxation time going into this world? When I play fantasy or traditional science fiction games, I am entering a world that I am intrigued by, a world that I would want to visit. When I play Cyberpunk 2077, I’m entering a world that I fear that I’m going to be forced into before my life ends, a world that I never want to see and which I am fighting to prevent from becoming a reality. Even if the story was good and I enjoyed the gameplay, I would not want to play this game, because I don’t want to enter this world.

I am confused by what the actual thinking here was. I do not know if there are people who want to live in this world, or if it is being presented as a kind of horrorshow, on par with trudging through the nightmare visions of Dark Souls. The thing is, with Dark Souls, or Doom, or some other game where you trudge through a hellscape, it is a fantasy world, and you are a hero conquering it. In Cyberpunk, this hellscape feels all too close to reality, and instead of fighting to conquer it, your player character is an active participant in it. There is a thick nihilism that underscores the entire experience of the game.

There is a kind of core problem here, in that Cyberpunk is a uniquely challenging, politically-charged genre of fiction that is more about warning of a future hell, commenting on contemporary social and technological trends and speculating about their final form, than it is about having fun. Setting an adventure story in a cyberpunk world isn’t the straightforward proposition of an adventure in a fantasy realm, the wild west, outer space or a post-apocalyptic wasteland, as there is no clear path to redemption within the framework of the universe.

Cyberpunk is a uniquely challenging genre. For a game of this scale, that relies this much on cinematic narrative, there has to be some kind of underlying motivation to the action beyond plot. That is to say, you would need clear, meaningful themes that the player is able to relate to. Instead, they garbled up a bunch of genre tropes, mixed with some Antifa gibberish, and backed it with sex and violence and blinking lights. It creates an experience that simply feels wrong.

I think you’re going to have a lot of people disliking this game without being able to explain why they dislike it, simply saying that they find the experience of playing it unpleasant.

Maybe Someone Will Like It?

The art of the game is good, of course, but what computer generated art isn’t good these days? If you simply go click around on Deviantart, you’re going to find an endless well of cool concept art. There is nothing especially original about the aesthetics of Cyberpunk, and in fact, the retro aesthetics feel somewhat dated. That is hardly their fault, as the game was announced in 2012, but we’ve had a solid decade of being inundated with 80s nostalgia, and it just doesn’t feel compelling.

Regarding aesthetics, synthwave does not play heavily in the soundtrack, and they instead opted for a lot of rap music, which I found baffling.

Also with regards to aesthetics, certain mechanics of the game make you feel like you’re in an MK Ultra mind control experiment, which I found unpleasant. When your HP gets low, your vision starts glitching out, creating a seizure like experience. The psychedelic elements of the visuals are done poorly, and come across as repulsive.

There were not a lot of bugs, for day one of a game of this scope. There were regular instances of people talking and their lips not moving, and a few other graphical glitches and some quirky AI, but overall, they did release a more or less polished game, which is a rarity in current year.

If you enjoy shooting games with tedious and psychically draining bullet sponge mechanics (to the point where downed enemies regularly actually get back up), I feel you might enjoy the gameplay. Beyond the construction of the world, the gameplay is clearly what they put the most energy into (and again, I’m not the one to comment on that fairly, because I used to get headaches playing Goldeneye and haven’t taken up FPS since). I also should note that the melee combat, which I am a little bit more comfortable with in first person, feels weightless and button-mashy (but that could be tied to the fact that every character has 1000 HP, and it’s impossible to properly animate a humanoid character getting sliced with a katana 12 times before they go down).

After you make it through the laborious prologue, you will get to explore an open world that a whole lot of care went into building. The open world is bigger than that of Grand Theft Auto V, and it is much more detailed.

I’m sure I would find other things to like if I wasn’t so uninterested in the genre. Obviously, a game of this scope must have something worthwhile in it, somewhere. What I doubt, however, is that the game becomes more interesting. It is story-writing 101 to put your best foot forward in long-form writing, and the best foot of this writing team is a twisted gimp foot on an emaciated bum leg.

I do not recommend buying the game at full price, even if you are a fan of shooter games, and even if you can tolerate entering a hellscape of black people and lesbians, a portrayal of the hell that we are all fighting to prevent from becoming our reality.

We probably should have known better than to hope that a AAA game in 2020 would end up offering a fun experience.

In My View, You Should Play Something Else

The good news is, there are a whole lot of good games being released that are not AAA games. This was actually a fantastic year for games, in my opinion.

I would argue that Wasteland 3 is probably the best game ever made, and I love the Baldur’s Gate III early access. Those are both real RPGs, if any of you youngins want to get the classic experience in a modernized package. These two games are well written, and they both present worlds that I would want to live in. Yakuza 7 is a beautiful and unique RPG with endless exposition dumps that are actually engaging.

In terms of high action, Hades is a fantastic game, and a perfect example of properly implementing RPG elements into a combat-focused gameplay experience. Trials of Mana is a very fun time, despite slightly tedious combat.

There are all kinds of options for how you spend your video game time. I personally cannot imagine spending my video game time playing Cyberpunk 2077. My video game time is sacred, and I want it to relieve stress, not create more.

Rating: 

2/10

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IMPORTANT ANNOUNCEMENT: Stormer Cyberpunk Stream on December 9, 7 PM EST https://www.anglinarchive.com/2020/12/04/stormer-cyberpunk-stream-on-december-9-7-pm-est/ Fri, 04 Dec 2020 00:00:00 +0000

The wait is almost over!

If you're looking to play #Cyberpunk2077 as soon as it's available, here's a map with global release timings.

For PC and Stadia players, the release is simultaneous and scheduled for midnight GMT, and for all console players – midnight local time. pic.twitter.com/W0QLIFAhH1

— Cyberpunk 2077 (@CyberpunkGame) December 3, 2020

Cyberpunk 2077 is coming out at 7 PM on Wednesday, December 9, and we will have a livestream of the game here at the Daily Stormer, hosted by none other than the illustrious Leo Fong.

Leo says that he is “pervading the mechanism” and is readying himself to “compromise a massive depot.”

He also said that he wants his playthrough to embody “dark biological importance,” and that he will be playing as a “moonless malformed simian brute.”

I believe that means his character in the game will be a Black Lives Matter activist. Witnessing an extreme Chinaman play this monumental video game with an offensive black accent is sure to bring joy to the people.

Probably, everyone needs a break at this point.

Let’s have a fun time and play this game together.

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Final CyberPunk 2077 Promos Released Ahead of December 10 Release https://www.anglinarchive.com/2020/11/25/final-cyberpunk-2077-promos-released-ahead-of-december-10-release/ Wed, 25 Nov 2020 00:00:00 +0000

As Gamer World counts down to the release of CyberPunk 2077 on December 10, hoping that we don’t get yet another last minute delay, CD Projekt Red has released their final bit of promotional material.

They’ve released a final trailer, which is incredible.

They’ve also released a final documentary featurette, featuring an interview with the game’s star Keanu Reeves, as well as behind the scenes footage of the process.

Keanu, who plays an NPC rather than the player character, said that the most interesting thing about playing the role was recording multiple reactions to player choices, which he said effectively amounted to playing every potential outcome.

It looks as though the game will indeed have a whole lot of potential decision paths. As a serious fan of RPGs, I’ve always been critical of the term “action RPG,” given that it is virtually impossible for such a thing to actually exist. This becomes especially complicated when it’s a first person shooter. Thus far, the only game that really accomplished this was Fallout: New Vegas. The overwhelming majority of games that are labeled “action RPG” are just action games with a superficial RPG veneer – basically, leveling up to gain hitpoints and damage capacity to fight stronger enemies, with a few options for increased dialog choices.

Basically, the complexity of an RPG is difficult to translate into a fast-paced game. The basic fact is that real time combat cannot be anywhere near as complex as turn-based, especially for the average person, who is not going to have the reflexes for speedy gaming. The development of a character in a traditional RPG has the primary purpose of developing a combat style, and you do not have the differences between a wizard, rogue and fighter in a shooter game – you’re effectively just moving around and clicking the button to shoot or slash, whatever class of character you are. (Yes, there is also ducking, jumping, and reloading – I’m not claiming that FPS lacks all complexity – but these are also going to be the same regardless of class.)

But the bigger issue is that the story and character development of an RPG creates pacing issues for an action game. It would be very jarring to have hours’ worth of dialog in-between super-fast FPS shooting action (it’s not necessarily just the type of player but also the type of experience a person is looking for – generally, at any given time, someone is looking for one thing or the other). This has tended to mean that FPS games have a relatively constrained story, as the average player of an FPS tends to get bored when large amounts of exposition are dumped on them (the exception would be the Japanese, but the Japanese games that switch between action and heavy story tend to do poorly in the West).

However, I will say that CyberPunk 2077 looks like it is going to pull off implementing enough serious RPG features to legitimately be called an “action RPG.”

From everything I’ve seen, they’ve really focused on developing a new type of combat that means that there will be several distinct styles of fighting, along with skillset options that allow you to avoid combat altogether in certain situations.

More importantly, they’ve built an action-oriented storytelling method that will allow for high-intensity exposition dumps that don’t lose the attention of LCD ADD gamers.

Try to Just Enjoy the Game

None of the promotional material thus far has featured anything I find especially morally reprehensible, beyond the fact that you are allowed to choose a female main character, and I find the idea of a “female warrior” to be absurd. However, that has been a mainstay in video games forever. I’ve heard that there is gay stuff in it, but what the developers said is that the game doesn’t recognize gender because the character is fully customizable, which means that the NPCs don’t know if you’re male or female. All of the “romance” options, they explained, are voluntary, which means that you would only get into a gay encounter if you wanted to.

The developers are Polish and have been accused of racism/homophobia/et al forever, so I imagine they did include whatever kind of diversity in this game. But they’re also smart enough to know that the politics of gaming are very conservative, and no one wants anything shoved down their throat.

My advice to you, gamer, is this: just enjoy the game. Don’t go trying to dig through it to find stuff to hate. If they’re not shoving gay stuff in your face, then they’re respecting you, which is more than we can say about virtually every AAA game that’s been released in the last five years.

We all have enough going on in our lives that we deserve to enjoy something. There’s a good chance this will be the last good AAA game. Don’t let weird pseudo-religious puritanism ruin your experience.

The Daily Stormer’s Leo Fong has informed me that he’s already pre-ordered the game, and will be streaming it either on launch day, or the day after, and likely with some regularity for a couple weeks. He told me, with hatred in his slanted eyes: “Fong Leo amuse big boss black man, mountebank humanoid primate, burning a village furiously, dark biological importance.” I think that means he will make a Black Lives Matter character.

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HOLY SHIT THIS CYBERPUNK 2077 CINEMATIC TRAILER https://www.anglinarchive.com/2019/06/10/holy-shit-this-cyberpunk-2077-cinematic-trailer/ Mon, 10 Jun 2019 00:00:00 +0000 Andrew Anglin
Daily Stormer
June 10, 2019

#ThotPatrol2077

E3 2019 has begun, and at the Xbox event on Sunday we got the trailer for Cyberpunk 2077.

Just watch this, man. Before reading any further, just watch it.

There you have it.

Starring the single greatest actor of all time.

Well, we don’t know if he’s the star, but he’s in it.

Keanu Reeves.

The single actor in all of history who has never been in a movie that wasn’t good.

Here’s the trailer plus his appearance at E3.

The game’s release date has been announced: April 16, 2020.

It’s been a long time since I’ve played an action RPG – but I will be playing this one, I can tell you that.

The trailer is better than the trailer for any movie I’ve seen in years. Other than John Wick 3.

Because this game is not made by shitty American shitlibs and a bunch of anti-white Pakis. It is made by WHITE PEOPLE from POLAND.

Look at the size of their team:

100% ARYAN MASTER RACE.

Yes, there are niggers in the trailer – but they are the BAD GUYS.

Just like in REAL LIFE.

This is set to be the single best AND most popular video game of all time, and to finally prove the supremacy of the white race – that even whites from a shitty former-communist poverty country like Poland can create the greatest technological marvel to date simply because they will not be involved in the multicultural hellscape that is the modern Western world.

It feels great, man.

It really feels great.

We’ll have further coverage of E3 this week.

Here’s a Mister Metokur pre-event stream.

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CyberPunk 2077 Will be Your Good Actually AAA Game https://www.anglinarchive.com/2019/01/09/cyberpunk-2077-will-be-your-good-actually-aaa-game/ Wed, 09 Jan 2019 00:00:00 +0000 Andrew Anglin
Daily Stormer
January 9, 2019

YouTuber LegacyKillaHD did a full round-up on the latest news regarding Cyberpunk 2077, and it appears it will be an actually good AAA game.

I don’t play very many AAA games at all, because I don’t own any consoles and had my card blocked on Steam like a year ago for using a Nigerian IP, and I can’t find a store that sells the steam prepaid cards and don’t have another card.

From what I have seen however, I am not missing anything.

I was going to work out my account to get Red Dead, but it turned out that is only on console.

I am currently playing the spiritual sequel to Planescape: Torment, Torment: Tides of Numenera. It’s not set in the same world as Planescape technically, because apparently Forgotten Realms licenses are hard for companies to get for some reason, but Wizards of the Coast doesn’t mind if you just totally rip-off their worlds to make your own games (this is the exact story of Pillars of Eternity, a Baldur’s Gate spiritual sequel).

The game is in my opinion fantastic.

It is of course a niche game, basically just like playing the tabletop game, except with way more words.

Here’s the storyline.

It has a better fantasy narrative than any recent novel I can recall, but this isn’t really the sort of thing that appeals to many people. Also, the combat is not really very good, despite the fact that they used not just the engine but the entire framework of Pillars of Eternity (it’s made by a different company, but these people who work in the CRPG industry are all friendly with one another).

Anyway, the who AAA games crisis has escaped me, because though I play games, I don’t play that many, and when I do, I play weird niche games.

Cyberpunk is made by a Polish gaming company, CD Projekt Red, which, unlike BioWare, doesn’t have a bunch of Pakis working for it.

It’s actually 100% white.

And there is no need for social justice bullshit, being that they are not in a country totally run by Jews.

These are the same people who did the Witcher series, which was based on Polish mythology and basically a Nazi game.

Cyberpunk 2077 also appears to be a full-Nazi game, with a fashwave aesthetic and robot hookers (trad af).

I like cyberpunk stories better than Medieval stuff, so I’m excited.

It will be the first AAA game I’ve played in a while.

Point being: people should stop buying these shitty games from the major developers that have all these feminist, anti-white and otherwise Jewish themes – and all of these microtransactions, which are almost a worse form of Jewry than not allowing you to make your character with white skin in a space game (because in the future all people will be brown dochaknow).

You should play fewer video games generally, and spend time going to the gym and with friends and family. But there isn’t anything wrong with playing games sometimes. But there is no reason to have a console – seriously, this is a scam, everyone already has a machine that can play games better than consoles – and you should avoid supporting these terrible companies.

This is something that is worth talking about, because it’s something that 99% of gamers agree with us on. Everyone in general hates the Jewish messaging being forced into games, and it’s something that we should be backing up by pointing to how completely Jewish all these AAA game companies are. This is an area where we can probably win, and it is a very important culture war.

If Cyberpunk 2077 ends up being the biggest single-player game of all time, that will send a message.

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